Atari ST Emulator for WII updated

I have made a stupid mistake by including wrong default configuration files (which is slow). I have updated the Atari ST emulator. Here is what is new:

– Wiimote only operation is possible. Not all things will work though. You can play point and click games that relies only on mouse. Press HOME to access the menu (change disk, change ROM, etc). To avoid wasting your time, you can test the game on Hatari for Windows/Linux to see if you can control everything using only mouse.

– I have included a simple flicker filtering to reduce the filtering. This is not the final solution to the problem. I will need to rewrite the SDL port to use GX.


– Mono mode still doesn’t work yet.

You can download it here:

Sorry, forgot to update the mouse handling

Atari ST Emulator for Wii (based on Hatari)

After wiiapple, here is an atari st emulator for Wii based on hatari. This port works fine on my Wii. Two other people have tested it, one (Da_Gper) said it is very slow on his Wii, but Nowhereman said it is fine in his Wii. So please tell me you test result. If it works fine for most people, I will post it to wiibrew.

Some notes

  1. You will need USB keyboard to use this emulator
  2. Mouse is emulated using Wiimote (A for click), you can also use USB Mouse
  3. Press F12 to access the menu (probably i should assign one of the Wiimote key for this),
  4. Options can be saved to disk
  5. Press home, or alt-q to quit
  6. Floppy images can be placed in \hatari\fd
  7. EmuTOS image have been included. With EmuTOS ROM, the green screen flickers a lot. It doesn’t happen with some real Atari ROMs that I tested.
  8. Sound works (usually), jus enable it through the options

You can download the emulator from

Source code is in

The source code for the SDL port have been put into wiiapple SVN at




WiiApple: Apple IIe Emulator for Wii

I just learned about developing applications on Wii 3 days ago. I was wondering what application should I make, and I noticed that there was no Apple II emulator for Wii yet. Apple IIe was my first computer, so I thought it will be fun to be able to emulate it on my Wii. AppleWin is a good Apple emulator, but it is very windows specific, fortunately someone already ported it to Linux using SDL, and the name is LinApple.

Someone already made an early SDL port to Wii, but it is missing threading support (which is needed by the emulator). After reading things at and, I decided to complete the threading part. The next problem is the input. I want to be able to write BASIC applications, so I decided that the SDL port must support keyboard input, someone already made LibWiikeyboard, so I can just plug it in SDL (actually this is a hack, to correctly handle SDL requirements, there are some things that needs to be changed, in LibWiikeyboard and in the SDL gamecube implementation).

Next part is the porting process itself. The difficult part is making sure all the endiannes conversion of 6502 (Apple II CPU) to Wii’s PowerPC is done correctly, because I don’t have a USB gecko to debug it. Currently the port works, but don’t expect too much from this first release. I can already play some games, but I haven’t tested many other things. Sound is not yet now supported.

Here are some screenshots (made using tvtime, captured through my USB TV Box)

This is the application that you can extract to your SD Card

Note: Latest version is available at:

The plan is: Everytime I update the application, I will still use the same file name, you can look at to look for older releases.
You will need to install Homebrew Channel to use it.

And the source codes are available at:

Note: Latest source code is available at:


version 0.0.2:

– Fixed text overlay
– Disable saving options (dangerous for now, because you might overwrite your files)

version 0.0.3:

– Sound support
– Fix joypad problem
– Invalid disk image will not freeze the emulator (in case of invalid disk, Master.dsk will be reloaded)

January 6, 2009 (0.0.4)
– new keyboard driver, now work with most USB keyboards
Note: I am still working on the keyboard issue (some USB keyboard still  doesn’t work). I think this is because the limitation of Libwiikeyboard that can only do control transfer instead of interrupt transfer. Now I have rewritten the SDL keyboard part with my own code (part was based on the code from Guitar Fun).

January 6, 2009 (0.0.5)
– Support Gamecube controller (Wiimote support is planned for next version)
– updated some bug in keyboard handling

January 7, 2009 (0.0.6)
– Increased gamecube joystick sensitivity
– Fixed (most) crashing issue

January 8, 2009 (0.0.7)
– Support Wiimote as Joystick (Press A button in Gamecube controller to switch to gamecube joypad)

note: Mac USB keyboard works.